Epic Age didn’t start in a skyscraper. It started around a kitchen table, with a group of friends who wanted to make a different kind of Game — one where every choice mattered, every battle felt real, and every player could feel like a part of something bigger. We were players before we were developers, and that’s what guided us from the start.
Our team wasn’t built from money or hype — it was built from passion. We had big dreams and limited tools, but we worked day and night to turn our ideas into something players would actually enjoy. We wanted a Game that didn’t feel like a clone or a cash grab — we wanted one that felt alive, deep, and worth coming back to.
Everything in Epic Age — from its mechanics to its maps — came from long discussions, arguments, testing, and reworking. We didn’t just guess what players wanted. We asked. We listened. And then we changed things based on real feedback. That’s why this Game is built not only by us — but by the people who play it every day.
Our team includes artists who bring the world to life, designers who build balance and systems, writers who fill the lore with emotion, and engineers who make sure everything runs smoothly across every device. Everyone here believes in what we’re making. We draw ideas from world history, old myths, and epic tales — and then we shape them into something new that fits our universe.
And yes — we play Epic Age just like you. We’re not sitting on the outside looking in. We run raids, get crushed in PvP, grind for gear, and celebrate guild wins. That gives us a real feel for what works and what needs work. Every patch, every fix, every feature we build — it comes from real Game time, not guesswork.
What you see in Epic Age today is just a small part of what we’re working on. We’re building new continents, new factions, and new ways to play that go deeper than ever. From large-scale PvP wars to quiet lore moments, we want every type of player to find their place. This isn’t just another Game — this is a shared world. One that grows with every update, every decision, and every player who joins the fight.
The idea came from a late-night talk: "Why do so many mobile Games feel shallow?" We wanted to change that. We grabbed notebooks, sketched ideas, and wrote a plan for a Game that would take mobile strategy seriously. The first prototype barely worked — it was rough, basic, and ugly — but it was ours, and it proved the dream was possible.
That version had no visuals, no sound, no polish. Just numbers, logic, and potential. But we believed in it. We fought with spreadsheets, tested by hand, and knew deep down that if we stuck with it, we could make something real. Something that mattered.
After two years of development and endless trial and error, we created our own custom engine. It let us build massive real-time battles, make terrain affect combat, and allow dynamic armies to act on player strategy — not just stats. At the same time, we designed the world: multiple regions, faction lore, and resource systems that could last for years.
This was when Epic Age truly became more than a passion project. We started thinking long-term — not just about how the Game looked, but how it would feel years down the line. We wanted a Game players could grow with — and we built the foundation for that right here.
After years of late nights and side jobs, we took the leap. We formed a real studio. We hired full-time artists, writers, developers, and testers. With their help, the alpha version finally launched. It wasn’t perfect — but it worked. Our early players gave honest feedback, pointed out what needed fixing, and helped us polish the Game into something we could be proud of.
The alpha gave us clarity — this wasn’t just our dream anymore. Players cared. They offered ideas, found exploits, and asked for more. That community pushed us to raise our standards, and we kept building with their voices in mind.
In 2023, we launched Epic Age worldwide. And everything changed. Players from around the world joined in, forming guilds, clashing in PvP, and unlocking the stories we had spent years building. Within days, we had reached the top of the strategy charts. But more importantly — we had started something that felt alive.
We began rolling out content updates, seasonal events, new heroes, and expanded zones. What started as a dream became a world — and now, with every player who joins, that world grows. We’re still here, building, testing, dreaming — and you’re part of what comes next.